Archive for the 'installation' Category



Guantanamo museum and other tales of extraordinary rendition at Helga de Alvear gallery in Madrid

Sunday 15 June 2008 @ 3:00 am

The Helga de Alvear gallery in Madrid is currently running a (very timely) exhibition on the controversial topic of Extraordinary Rendition. The expression was coined by the Bush administration to define new legal measures designed to sidestep the existing Human Rights system and deprive some individuals from its protection in the name of the fight against terrorism.

0aaguantanamooo09.jpg
Detainees at Camp X-Ray, at Naval Base Guantanamo Bay, Cuba

The Patriot Act, for example, expands the authority of US law enforcement agencies for "terrorism investigation." It limits -when it does not completely abolish it- citizens' right to privacy or freedom of expression, allows for kidnapping and confinement of persons without charges, without trial or a detention period as has been happening in Guantanamo since 2002.

The gallery invited four renowned artists to reflect on the issue.

0aadargonnent.jpg
Elmgreen and Dragset, Phone Home, 2008

Phone Home (2003), by Elmgreen & Dragset, is the only work on exhibit that has not been created specifically for the show. The installation looks at the loss of the right to privacy in communications. Five telephone cabins are lined up in the gallery. A note informs visitors that they can call anyone they want in the world for free. Of course there's a trick: the conversation you are planning to have will be broadcast in the gallery, recorded and a table with audio players and headphones will enable future visitors to listen to what you said.

Under the new rules of extraordinary rendition, physical and psychological torture is justified. Spanish Inquisition-like methods of torture get toned down but that's because some of them are given new names, like waterboarding, in an attempt to disguise their true meaning.

0aaahighhighghi.jpg
Santiago Sierra, Público iluminado con generador de gasolina, 2008

True to his wam bam approach, Santiago Sierra chose to address torture and one of its most commonly applied methods: the sleep deprivation of detainees for days and months. A huge spotlight operated by a generator are the only elements in Público iluminado con generador de gasolina [Public illuminated by oil generator]. Unfortunately the gallery had run out of oil (another very timely issue) when i went there and the installation was turned off.

0aaagunatanammoooo.jpg
Alicia Framis, Welcome to Guantanamo, 2008. Image courtesy of Galería Helga de Alvear, Madrid

Alicia Framis is presenting the first part of a wider project called Welcome to Guantánamo Museum. The installation documents the key elements that would form this hypothetical museum on the US detention centre in Cuba. Scale models, drawings, prototypes, floor plans and structures are exhibited together with an audio piece created with Enrique Vila Matas and Blixa Bargeld. The project echoes our society's need to museify everything, think of Auschwitz and Alcatraz. Should we recoil at the idea of turning horror into a tourist attraction or should we decide that such museums are not a necessary evil, a way of ensuring that atrocities are not forgotten?

0aacorbubu.jpg

0aatoforgggt.jpg
Alicia Framis, Welcome to Guantanamo, 2008. Image courtesy of Galería Helga de Alvear, Madrid

The proposal for a Guantanamo Museum will include a selection of exhibition objects and merchandising that reflect the museum's theme and motto -- Things to forget. There will be a Le Corbusier chaise longue turned into an electric chair, a non-existent mailbox, shoes which contain inside their heels a system to allow prisoners to commit suicide, a series of orange clothing and objects designed by Framis together with students during workshops, furniture for the museum will be designed and built using the material of inmates' cells, etc. At the same time a sound room will recall the names of all the caged prisoners in Guantanamo.

0aafloodedcel.jpg
James Casebere, Flooded cell #2, 2008

James Casebere made photos of what he calls Flooded Cells. These images conjure up allusions to prisons, claustrophobic and oppressive spaces somehow reminiscent of Piranesi's fictitious and distressing prisons (carceri) yet also referencing the method of torture by simulated drowning.

Extraordinary is part of the Off programme of PhotoEspana. You can see the show until July 19 at the Helga de Alvear gallery in Madrid. My images.

Related stories: Trevor Paglen's talk at Transmediale, Interview with the Institute for Applied Autonomy, They make art not bioterrorism, Tracking the Torture Taxis.




Sightseeing telescope reveals open wifi networks in urban space

Tuesday 10 June 2008 @ 7:03 am

I'm back from Asturias which was as lovely as ever. We even had real vegetable to eat this time. The LAboral Art and Industrial Creation Centre in Gijón was opening Banquete_nodos y redes, Interactions Between Art, Science, Technology and Society in Spain's Digital Culture, an exhibition initiated by Karin Ohlenschläger and Luis Rico.

0aaatlaoraol8.jpg
View of the LABoral shop and of the inauguration party right above it

The press conference started with a string of surprising figures listed by LABoral's Director Rosina Gómez-Baeza Tinturé. In its 14 months of activity, the centre -which has given itself the mission to foster the interaction between art, society and technology- has hosted the work of 261 creators (45 of them come from the region of Asturias), 54 workshops given by some 90 teachers to more than 3000 participants. Add to that many concerts, conferences, debates and other activities. Amazing, even for a space that covers more than 14.000 m². Which reminds me that it would be good to come back one day on the design and architecture of the centre. The public bathrooms only are worth the visit, i feel like stepping inside 2001: A Space Odyssey each time i enter there.

0aaaonadaste8.jpg
LABoral bathroom and a scene from 2001: A Space Odyssey

Banquete_nodos y redes presents more than 30 digital and interactive works that critically and creatively explore the notion of Network as a shared matrix, not just from a technological perspective but also from a socio-cultural perspective. I'll be back with a lengthier overview of the exhibition and a small interview with its curator, the art critic Karin Ohlenschläger, later on but right now i wanted to share with you one of the best projects i saw in Gijón last week.

0aawifificio90.jpg

You've probably read about Clara Boj and Diego Diaz before, either in some media art catalog or on this blog, i interviewed them a few months ago about their project AR Magic System, their Lalalab studio and their interest for the visualization of wifi networks.

For the LABoral exhibition, the Valencia-based duo developed a sightseeing telescope named Observatorio (Observatory).

Observatorio builds upon Boj and DIaz' 2004 project Red Libre Red Visible (Free Network, Visible Network) which was born in an optimistic time when it seemed possible to achieve an utopia made of wireless, open communication networks managed by social groups offering services to the local community. At that (not so distant) time, several city governments offered free access to the WiFi network, sometimes in the entire city. The CMT (Telecommunications Market Commission) denounced those city governments for unfair competition with telecom companies, the free wifi municipal projects were canceled, and grassroot groups started installing, maintaining and extending open WiFi networks throughout Spain.

Today, some companies have adopted new tactics based on the deceptive slogan "Share your WiFi". Companies like FON, and commercial projects such as Whisher and Wefi exploit the current infrastructure of access nodes to the Internet in urban space to provide coverage to the whole city if it were an open, shared structure.

0aseinggigjon.jpg

Obervatorio reflects on this scenario by informing viewers about the current state of wireless networks located in the area where the device is installed. The sightseeing telescope, installed on the Laboral tower, tracks and shows where Gijon's wifi networks are located in real time. You can visualize them on the screen of the telescope, swing it around and see which areas have a denser wifi coverage, and get additional data such as which ones among these networks are open or private. Because Observatorio is programmed to try and connect to any open network available in the area, it can send the information from the observation tower to the exhibition hall, where it is displayed on a big screen. If there is no open networks detected in the area, Observatorio remains separated from the main exhibition space, located in another building. A modification of these networks is also offered, showing an ideal configuration in which the local residents of large areas in the city could gain or share access to it.

0adisccusicsis.jpg
Image courtesy LABoral Centro de Arte y Creación Industrial

After having installed Observatorio, the artists discovered many more open nodes than they expected. While testing the project at their studio in Valencia, they couldn't find more than 5% of open networks. In Gijón the percentage is higher, around 30% in the LABoral area.

From the tower Observatorio can reach theoretically almost the whole city of Gijón. The device comprises a high power uni-directional WiFi antenna with a 30º aperture, able to detect wireless networks within 1 to 4 kilometers depending on the number of obstacles encountered; a video surveillance camera with a telephoto lens with the same aperture as the WiFi antenna; and a viewer which, like a periscope, offers a real time image taken by the camera, with the WiFi networks detected by the antenna placed geographically on it.

Banquete_nodos y redes runs at LAboral Art and Industrial Creation Centre in Gijón, Spain, until November, 03, 2008. The exhibition will then travel to the ZKM | Center for Art and Media in Kartlruhe, March-July 2009.

More sightseeing telescope: The timetravel telescope, the Jurascope and the Elastic time and space telescope.

Also related: Wifi Camera Obscura.




Education for corn species

Thursday 5 June 2008 @ 6:18 am

From what i can learn from the press we are living in food mayhem: yesterday morning a nutritionist was complaining on French tv that because the country had turned its back on the usual bread and jam breakfast in favour of American-style fat and sugar-loaded cereals, the population was at risk of fattening. In the afternoon, i was reading in La Repubblica that the soaring costs of pasta, bread, fruit and vegetables are making Mediterranean diet harder to afford. Italians are eating more cheap processed foods high in fat, sugar and salt (via WSJ.) The whole continent is complaining about the food crisis. Meanwhile, bananas are dying, eating local might not always be that energy-efficient after all and a livestock meltdown is under way across Africa, Asia and Latin America. An alarming report states that native breeds are increasingly being supplanted by Western farm animals, which may be less well able to adapt to their new environment in times of drought or disease. In Europe, some 98 per cent of vegetable varieties have disappeared over the past century and EU regulations are hastening the decline.

0aahealthysnakk.jpg
Yummy healthy insecty snack seen in the streets of Beijing

Mind you, researchers have devised new but rather unappealing ways to have us enjoy food like never before: fish are being trained to catch themselves, we'll be able to choose between meat from cloned animals and in vitro meat and encouraged to get better proteins by snacking on insects.

0aacornguysss.jpg

Matias Viegener and David Burns have added the corn issue on the table.
You might know them for their ongoing collaboration with Austin Young: Fallen Fruit, a project which encourage people not only to map "public fruit", fruit which grew on private trees and fell on public spaces, but also to harvest and plant fruit parks in under-utilized areas.

Back in 2004, Matias and David worked on an installation which i discovered only recently. That year, Fritz Haeg (of the Edible Estates fame) and Francois Perrin produced and curated the GardenLAb experiment. Set in a 1942 supersonic wind tunnel, the event explored the relationship Los Angeles residents have with their environment by experimenting and speculating on current and future ecologies.

0aawindtunnnelll.jpg
The "Coop Wind Tunnel"

Corn Study humourously addresses the future of human food production and the ongoing consequences of issues that range from the latest developments in genetic manipulation, mistreatment of plants and animal species, corporate control and profit motivation, diminishing genetic diversity, modification of our ecosystem, privatization of ownership of plant's genome, etc.

0aacorsstud8.jpg
Corn Study, detail (Figure 0038), 2004. Photography Austin Young

One of Corn Study's objectives was to develop a new relationship with the corn species.

While great effort has been put into the human understanding of plants, very little has been expended to educate the corn and teaching it about the humans that control its fate. The project creates a school for corn with an experimental curriculum to educate the corn in human psychology and sociology, the economics of commerce, important languages, current events and the history of colonialism.

Through the use of audio and autosuggestion the artists deployed Aldous Huxley's theories of hypnopedia: the most powerful educational device being unconscious suggestion to the embryo to maximize its developmental potential.

0aamissmais.jpg

The school is set up on ten tabletops with different learning stations, with the corn seeds learning through audio speakers as well as by the use of electric fans behind a row of books, which carry knowledge through the air like pollen. In this program of accelerated learning, the individual kernel is not expected to learn everything -- the species as a whole will absorb the knowledge collectively. The variety of knowledge bases is hoped to heighten the corn's wisdom, especially since despite their enormous acquisition of knowledge, humans have acquired so little wisdom.

As the artists conclude in their presentation of the project: While it may take many generations before the outcome of our experiment can be demonstrated, we are hoping for positive mutations and raised consciousness in the corn, to be passed along to other species. At this stage of global development, humans can no longer be entrusted with full stewardship of the environment. Perhaps if other species can intervene, they will do a better job.

I asked Matias and David to tell me more about the school for corn species:

We've been hearing and reading about genetic manipulation for years now. I sometimes think that consumers got used to it, accepted the idea and wouldn't mind buying and eating GMO (or even cloned meat when it lands in our supermarket fridges.)
What exactly should we be worried about? What is different in the new forms of manipulations Corn Study comments on?

While we were interested in genetic manipulation we wanted to work away from it. The basis of Corn Study was the idea that corn had been studied and manipulated more than any other plant than perhaps soybeans. While we're disinclined to GM foods, it seems clear that all our agricultural foods have been manipulated for millennia. So we wanted to refocus the question of GM foods into the broader question of how humans have studied and changed our foods without any seeming consideration for the nature (or the education) of the foods themselves. What if we could give the corn some agency of its own, educating it about its human hosts. Our ironic goal was to find a way for the corn to gain some power over its own fate, to "speak out" if it could, by learning more about us and both the good and the bad of the human universe.

0aapetitcornnn.jpg

What does corn education involves exactly? Could you guide us through the whole curriculum?

While there was a lot of specific material, there was no defined curriculum for the corn school. Or maybe a better way to say this is that we could have endlessly kept adding educational material to the school. Here's a quote from the original text that was distributed to visitors:

"The curriculum is composed of texts, lectures and readings in political science, history, psychology, philosophy, foreign languages and cultural studies; we have tried to select materials that help outline the background of our global socioeconomic, political and environmental circumstances. For the student's personal growth we include tapes on self-actualization, meditation, hypno-suggestion, and personal dynamics. The songs are mostly pop music from the 60's and 70's, chosen to reflect the optimism of a time now fallen by the wayside. Included in our coursework are Noam Chomsky, Friedrich Nietzsche, Marxist theory, Mahatma Ghandi, Winston Churchill, Neil Armstrong, Machiavelli, Plato, Immanuel Kant, Abraham Lincoln, Anthony Robbins, Brian Tracy, Zig Ziglar, Lao Tzu, Gloria Steinem, Elizabeth Vandiver, greek myths, Howard Zinn, Ken Wilber, Malcolm x, Michael Moore, Ralph Nader, Lyndon B. Johnson, Al Sharpton, Terence McKenna, Aldous Huxley, Paul Scheele, Michael Pollan, Henry Thoreau, various international Pimsleur language audiobooks, The New Christie Minstrels, Melanie, Paul Williams, Ray Charles, The Carpenters, Cher, Three Dog Night, The 5th Dimension, Donovan, Bread, Dolly Parton, Jefferson Airplane, Sly and the Family Stone, the Doors, and John Denver."

Do you welcome both "natural" and modified corns in your classes? Is there any segregation?

We welcomed all corn to the school, including GM corn. We tried for a good mix of modern hybrids and ancient or "heirloom" corn varieties. We don't think one group is in any way superior to the others. The idea was to empower the species as a whole to make collective decisions and perhaps take actions to both improve their lot in the world and deflect any more human mismanagement of it. Halfway through the design we realized that all seeds of all species should be welcomed to the school, without distinction between crops and weeds, the good or the bad, which are all values that come from humans and not from nature itself.

0agreetinow.jpg
Giant Iowa corn

Why did you choose to work with corn? Wouldn't animals seem like a more natural and rewarding choice?

We worked with corn because of the place it holds in American culture. Americans consume more corn products than any other nationality (and in recent years corn has been blamed for a host of our health problems.) We love animals but this sort of project was hard enough to mount with the immobile corn plants... it's hard to think how we would have done it with a herd of cattle.

I read that plants communicate. Do you expect your corn students to spread their newly acquired knowledge to their companions?

It's certainly possible for plants to communicate, and perhaps we succeeded in communicating with them, and that our ideas got passed along the botanical spectrum. Of course the real audience for Corn Study was human. We felt that in addressing the corn, the humans might consider seeing the universe from a less human-centric position. Just as we have no preconception about how these ideas would flow through to the plants, we were very open to how they might arrive to the human spectator. A key to our work here is the use of play combined with what we think of as vital issues of our times. Much of our work plays on corniness as a way to be serious, on the relation between pure, purposeful aesthetic or cultural ideas and the low, foolhardy kitsch of the ordinary world. We're not interested in art that's pedantic, but we do care about conveying ideas and questioning values. We're not especially interested in art that creates objects either, but we are invested in the way in which artmaking expands the variety of containers for ideas (and can make things in general look nicer).

Thanks Matias and David!

All images are from the installation at GardenLAb.

Related: Nigel Helyer´s Host, in which an audience of several crickets attend a lecture concerning the sex life of insects and Aron's School for Frogs.




Shows i saw and liked in New York

Monday 2 June 2008 @ 8:36 am

I'm back from New York for more than a week and getting ready for new adventures in little Europe. Time to turn a page on the transcontinental trip by throwing in a couple of posts the best exhibitions i saw while i was in Manhattan. Some of them are still up till the end of the month, others have already closed their doors. Here we go...

In the collective exhibition AMERIKA: Back to the Future, David Herbert, Anthony Goicolea, Marcus Kenney, Jennifer and Kevin McCoy play with American icons. The artists vision is somewhat dark, critical (how could it not be) but often humorous. Starship Enterprise is re-visited by future cavemen, Mickey Mouse goes on a size-zero diet and a burnt-down chain retailer's suburban storefront aimlessly rotates on a plate.

0aaaindiannnu.jpg
Marcus Kenney, The First Americans, 2006

My favourite by far were Marcus Kenney's assemblage of discarded and old magazine clippings, book illustrations, old receipts, stamps, wallpaper etc. to create nostalgic imagery dealing with contemporary issues. The stars of his compositions are weird children, young women setting foot on distant planets or a girl walking on crutches painted with the motifs of the U.S. flag, etc. A closer look reveal the figures of U.S. presidents and American natives. The colourful and (at first sight) cheerful collages are hinting at some of the pages of American history which do not tend to make its citizens very proud.

0aacavemannu8.jpg
Marcus Kenney, Like a Good Neighbor, 2008

On view at Postmasters through June 21, 2008. More images.

I walked to the edge of the art Chelsea area to see Actus Reus, Tamara Kostianovsky's solo show. Ready to be butchered beef carcasses were hanging on hooks. Disturbing and so "life"-like that the gallery almost smelled of meat, the animals were made out of discarded human clothes.

0aaunderplati9.jpg

0aalameattu.jpg

Actus Reus is the second part of The Proper Animal, a three-part multidisciplinary program comprised of three solo exhibitions by artists who utilize sometimes disturbing animal iconography to bring ethical considerations into play. The next episode, a show by Julian Montague, looks equally fascinating and as it will focus on spiders i suspect it will be equally repulsive as well.

00aagomororora.jpg

0aageneralmeatvi.jpg

Closed recently at the Black and White Gallery, Chelsea. My images.

I got to discover the work of Dutch collective Antistrot by chance. I was in the building where they are having a solo exhibition to see another show. I happened to take the wrong corridor and enter the wrong gallery. That was for the best. Wild and powerful styles manage to cohabit almost peacefully on Antistrot's paintings: animals you'd see on the walls of your favourite city, gangster faces you encounter mostly in fanzines, monsters like you'd get in a fairy tale without happy ending and busty girls being well... mostly very busty.

0aanatistrooi.jpg
Ich Möchte Fliegen Können, 2008

Current members of Antistrot are Paul Börchers, David Elshout, Johan Kleinjan, Silas Schletterer, Michiel Walrave and Bruno Ferro Xavier da Silva, with additional help from Charlie Dronkers.

Video:


Antistrot from Saratecchia on Vimeo.

What we do is Secret is at Sara Tecchia Roma New York until June 21. My antiimages, also on artnet.

Shot in coastal waters and regions as far apart on every aspect as Australia, Japan, Antarctica, Kuwait, Iraq and California, An-My Lê's photographs examine intersecting themes of scientific exploration, military power, environmental crises, fantasies of empire and the vast ungovernable oceans that connect nations and continents.

0aalessshots3.jpg
An-My Lê, Target Practice, USS Peleliu, 2005

0aaicebrek3.jpg
An-My Lê, Oden, Swedish Ice Breaker, McMurdo, Antarctica, 2008

Although the themes and settings are deeply grounded into reality, the images give an eerie feeling. The structures, military equipment, boats and landscapes captured by the photographer seem almost too big and out of this world to be true.

Seen at Murray Guy (the show is now closed)

Shuli Hallak's photographs document cargo in its state of transit between production and consumption. Almost every manufactured product humans consume spends time in a shipping container, yet most of us have little clue about the process by which goods are actually transported.

0aanewyouiiu8can.jpg
New York Container Terminal, 4, 2005

Fascinated by cargos, the photographer embarked on a container ship in New York and traveled to Florida, crossed the Panama Canal and ended the journey in Guayaquil, Ecuador to pick up some bananas.

0aarougcargo.jpg
CSAV Chicago, 2005

On view at Moti Hasson through June 28.




The New Normal

Monday 2 June 2008 @ 7:25 am

It's not everyday that Dick Cheney gives its title to an art exhibition.

In the weeks following September 11, the U.S. Vice President justified a steep increase of surveillance measures by explaining that "Many of the steps we have now been forced to take will become permanent in American life. They represent an understanding of the world as it is, and dangers we must guard against perhaps for decades to come. I think of it as the new normalcy." Almost 7 years later, the collection and sharing of personal data by governments, luggage searches, Internet monitoring, and wiretaps have indeed become part of a "new normal" in American life.

0aartisspace.jpg
View of the exhibition space

The New Normal brings together thirteen artworks which explore private information. All the works have been developed after 2001, the year that ctrl[space] : Rhetorics of Surveillance, a major exhibition on privacy and surveillance opened at the ZKM center in Karlsruhe, Germany. It's not a redux of the exhibition: new factors have changed the surveillance panorama since the ZKM exhibition opened. There's President Bush signing the Patriot Act on October 26, 2001, the number and efficiency of technologies of surveillance have skyrocketed and we have come to accept the new state of "normality".

The New Normal reveals how difficult it is to set clear boundaries around the concept of privacy. The private sphere encompasses domestic spaces, personal data, the content of your pocket, bodies, thoughts, communication, and behaviors--contexts that are usually rendered inaccessible to the public eye by legal, social, and physical boundaries.

What is most remarkable about the show is the subtle way it engages with the complex concept of privacy. The videos and installations do not hammer their messages on your head, you're not told what to think and what to be very afraid about. Instead, the exhibition argues that today's society is indeed living Cheney's new normal life but this doesn't meant that the new condition of public disclosure cannot be harnessed in the service of artistic endeavours and the creation of "tactics for political critique."

0achickpointss.jpg
Videostill

Submitting oneself to security measures can be turned upside down by adopting what Hassan Elahi calls an "aggressive compliance". Elahi daily points a mocking finger to absurd security measures with the real-time self-tracking website he set up in a bid to demonstrate to the FBI investigator that he's not spending his time traveling to the Middle East and plotting some attack in the U.S. The models features in Sharif Waked's Chic Point Fashion for Israeli Checkpoints video seem to have adopted a similar strategy.

0checkpointbandw.jpg
Videostill

Sharif Waked's video features male models catwalking in clothes designed to expose the flesh of body parts such as chests and abdomens. It would be hilarious and cheeky were the images not juxtaposed with stills taken from recent years displaying Palestinian men having to lift their shirts, take off their pants and kneel shirtless in order to be authorized to cross Israeli checkpoints. The absurd pieces of clothing evoke the bodily humiliation experienced by Palestinians at Israeli checkpoints.

0abellwetheres.jpg
Six CIA Officers Wanted in Connection with the Abduction of Abu Omar from Milan, Italy. Courtesy the artist and Bellwether Gallery, New York

Equally politically-loaded is the series of badly photocopies of passports of CIA agents researched by Italian authorities in connection with the abduction of radical Egyptian cleric Abu Omar. On February 17, 2003, Abu Omar disappeared off the streets of Milan. The man had been kidnapped by the CIA, transferred to Cairo, where he was secluded, interrogated and allegedly tortured and abused. He was released 4 years later. The Imam Rapito (or "kidnapped Imam") affair prompted a series of investigations in Italy.

0aalesuspec.jpg

Twenty-six Americans were submitted to a trial in absentia along with several former Italian intelligence officials for their role in this case of extraordinary rendition. Trevor Paglen managed to get a copy of the photocopy of the fake passports that the agents had to deliver while they were checking in posh hotels in Italy in preparation for the kidnapping. The documents were released by Italian prosecutors in 2005. Although every element appearing on the identity document is fake, the picture had to be authentic. This ensured that the cover of the agents was blown and that the surveillance tools used by a government to achieve questionable goals can also become an instrument of justice.

0aa0bellwetheres4.jpg
James Thomas Harbison (CIA Officer Wanted in Connection with the Abduction of Abu Omar from Milan, Italy). Courtesy the artist and Bellwether Gallery, New York


Relationships feed on bits of private information, it's a currency we exchange with other people. Jill Magid's performance, photos and video Lincoln Ocean Victor Eddy not only illustrates this concept but it also put a human face on the surveillance we are submitted to every day.

0agilmafgi.jpg
Jill Magid, His Shirt, Cropped (from Lincoln Ocean Victor Eddy), 2007. Courtesy Yvon Lambert Gallery, New York.

Back to New York City after five years spent in The Netherlands, Magid kept hearing this announcement in the subway "You may be a subject to searches "for security reasons"." She approached a police officer and asked him to search her. He refused because only women officer had the right to search a woman but she managed to convince him to call her and tell her each night where he was on shift. She'd join him to be "trained" and kept record of the meetings in different forms: diary (read excerpts), photos, objects, etc. He would lend her his duty shirt, she'd give him a picture of her wearing it in return. She makes him tuna sandwiches, one day he allowed her to hold his gun. The relationship they build bit by bit is both intimate and somehow doomed: they are so different, the officer has never been to an art museum, Magid is "one of those liberals".

Several works show that the intrusion into the private sphere is not just made of CCTV systems and biometric apparatus, it can also be voluntarily self-inflicted now that new online platforms called blogs, Facebook and image sharing call for self-disclosure.

As curator Michael Connor writes, Private information has never been less private.

The best example of this is probably the collection of videos that Guthrie Lonergan archived on you tube under the title MySpace Intro Playlist. Although they were made to be viewed by others, they convey an embarrassingly intimate echo once they have been decontextualized and exhibited in an art exhibition.

0aabettemidel.jpg

Developed by Michael Frumin during the 2004 Campaign in the U.S., FundRace is back. The website maps donation made to the candidates of the Presidential Election in the U.S. and enables you to search by name or address to see who your friends, co-workers, and neighbors are supporting. You can also search by profession and discover who celebs and museum curators are donating to.

0addickcheney.jpgThe revelation of famous people's private requests almost makes you say thank you for a society which is so obsessed by the mundane facets of celebrities. Jennifer and Kevin McCoy's contribution to the exhibition is part of a series of sculptural displays of the products that musicians contractually require to be present in their dressing rooms after a performance. That's where the loop closes and we get to cross path with Dick Cheney again. Band Rider Series (Dick Cheney) gives a glimpse into the very lack of spectacularity of Vice President's desires when he travels to a new venue to give a talk: all tv sets have to be turned on FOX news, the hotel restaurant menu must be in his room along with bottles of water, etc.

THE NEW NORMAL is a traveling exhibition co-organized by iCI (Independent Curators International), New York, and Artists Space, New York. It is on view at Artists Space until June 21, 2008.

Hasan Elahi at The Colbert Report:

Related: Sousveillance culture, Orwellian Projects, Book review - ctrl[space] : Rhetorics of Surveillance, Transmediale exhibition: Conspire, Trevor Paglen's talk at Transmediale, etc.




Interview with Fernando Orellana

Wednesday 7 May 2008 @ 7:13 am

0aafernandoorelllana.jpg

I've discovered Fernando Orellana in 2004, the year i realized that there were artists playing with technology out there. All along my tumultuous and whimsical 4-year relationship with new media art, artists have been appearing and disappearing from my BVBMA (Best of the very best media artists) list. I'm slowly moving away from the entertaining, the merely playful, the very geeky, the strictly techy and i'm now looking for something called "an artistic experience". Well, Fernando's installations are quite geeky in a sense and some are even playful but, no matter how you define art, i've always found something extremely meaningful and touching in Fernando's work: a robot dreams, others are unable to make a decision, an elevator appears to be self-aware and a vintage radio relentlessly searches for God. Needless to say, Fernando's work has always amazed me and i can see in my crystal ball that it's going to be that way for the years to come.

The artist has uploaded several videos about his work on you tube. As a starter, here's an ABC news segment on his robotic art piece "Sleep Waking":

When i first met you in Gijon at the opening of the exhibition Emergentes, you told me about the personal story behind 8520 S.W. 27th Pl. v.2 (don't miss the video of the robot assembly), an installation about the pointlessness of our never ending decision making process. Can you share it with the readers?

8520 S.W. 27th Place is the address of the home I grew up in Davie, Florida after my family moved from El Salvador in 1979. It is in a housing development called Rolling Hills. I've linked it in Google maps.

For the most part, my siblings and I assimilated and became part of American culture. Subsequently we grew up in the burgeoning suburban sprawl that has now swallowed southern Florida into an endless ghetto of cookie-cutter dream homes. This is what frames a large portion my childhood memories. Neatly cut lawns. Driveways with two-car garages. Manicured gardens adorned with transplanted trees. Swimming pool parties. Mosquito nets. Packaged people living out their packaged lives. Day in. Day out.

0aaturindogsarni.jpg
8520 S.W. 27th Place, 2004

This imagery is what fueled the aesthetic for this 8520 S.W. 27th Place. I wanted to reference the suburban dwelling that millions of other people worldwide grew up in as well. I thought it this would be the appropriate stage for a sculpture that speaks of humanities' decision-making process. It is within the walls of these prefabricated, automated homes that we ceaselessly make decisions about everything; from the type of partners we want, to the garnishing on our pizza delivery, to what color we want our IPods. Endlessly. Back and forth. From the moment we are born till the day we die.

0aaplaydohh.jpg
Extruder, 2008

How did you come up with Extruder? Where did you get the idea of making a machine that makes play-doh cars?

I arrived at the idea for Extruder from a couple different places. It branches from a series of drawing machines that I made a couple years back. Extruder started because I wanted to make a machine that could make sculpture. I had been doodling designs for this mechanism for years. I suppose funding issues kept them from materializing until now.

This last summer I made a series of paintings that spoke of war, dismemberment, IEDs, and automobiles. During that process, I came to appreciate the impact that the automobile has made on this world. I read a statistic that still baffles me when I think about it now. There is one car for every 11 people in this world, roughly 590 million passenger cars total. The automobile is involved in everything. From pancakes to penicillin, Play-Doh to parking lots.

0aaextruderrss.jpg
Extruder, 2008

I developed Extruder as a response to this machine that we worship. I wanted to celebrate it. Criticize it. Emulate it. Making hundreds of Play-Doh cars. Millions. The ultimate goal of Extruder is to make the total number of automobiles that were made in 1947 (the year Henry Ford died) by the Ford motor company, an estimated 429,674. As you can imagine that is also a whole lot of Play-Doh; about 11 tons. Until May 11th 2008, Extruder will be making Play-Doh cars at the Mandeville Gallery at Union College in Schenectady, NY. When the next venue emerges to exhibit it, the process will continue.

The colors that Play-Doh comes in were also a nice reference to my recent paintings. Vivid primaries and secondaries, suggesting the Technicolor cartoon reality that we in the developed world live in. Entertainment for the masses, delivered in candy-wrapped doses of violence, humor, and erotica.

0aacarryoneu.jpg
Carry On

The Carry On installation features a series of suitcases fitted with robotic arms and micro-cameras which survey their surroundings. Why did you feel the necessity to develop a work that explores surveillance and paranoia? How much impact on the public can artists have when they comment on surveillance technology?

Carry On is a direct reaction to post-September 11th paranoia, both in the USA and abroad. Since the attacks, I have traveled quite a bit. On these trips, I have passed through countless security and surveillance systems, always hunting for the would-be terrorist. Subway cars now display and sometimes speak "Report ANY Suspicious Activity". If you happen to look even slightly of Arab descent, you may think twice about growing a beard or wearing your traditional garb. Leaving your luggage or backpack alone in an airport or a train station, even for a moment, could lead to a cavity search.

Holding a miniature video camera, on one side of each suitcase in Carry On is mounted a two axis robotic arm. The live video feed from this camera is displayed on a LCD screen mounted on the other side of the suitcase. Every couple of minutes, the robots change the position of the cameras, thus changing what is being displayed in the LCD screens. Lacking image analysis of any kind or other sensory capability, these suitcases blindly look about, never understanding what they see.

I'm not sure what impact artists make when they reference surveillance technology. Perhaps it may give a person a moment of peace or clarity. Realizing that, like the artwork in front of them, the whole affair of paranoia and fear based politics is an illusion; clever clockwork designed to create the reality they want us to believe in.

0aapetitphone.jpgI saw that images of one of your recent project, Phoney. What is the work about?

Phoney is a toy. It is a kind of absurd videophone. There are two terminals to the piece. The terminals are installed in separate parts of a gallery, with no line of site between them. Each terminal is fit with an old-school telephone receiver, a video screen, and a black and white camera attached to the head of a modified mechanical toy. When a person speaks into the telephone receiver of one terminal, their voice makes the mechanical toy on other terminal dance. This causes the video image they are looking at to shake, since the camera on the other side is attached to the mechanical toy. If two people are involved, a bizarre and sometimes funny conversation can commence. To me the piece references the countless methods or proxies that we now communicate through and the ridiculous information that we pass through them.

0aafernadoelevator.jpg
Elevator's Music, 2007

I read that your work is about "creating systems that seem to be alive". How much life is there really in your artworks? and how would you define such kind of life?

0adanslelelavateur.jpgThe key part in the quote above is this: "seem to be alive". My machines are not alive. They never will be. I have become much more interested in the simulation of living systems. It is remarkable how easily we anthropomorphize things, especially things that are in motion. The perception of what humans will assume or believe to be alive is where much of my robotic work is headed.

The latest iteration of this investigation is Elevator's Music, a site-specific robotic sculpture that I exhibited in an elevator at the Tang Museum in Saratoga Springs, NY in the winter of 2007. It consisted of four small robots that emerged from the elevators translucent ceiling panels. When people entered the elevator, the robots would sense them and might emerge. Fitted with sonic sensors and having the ability to maneuver in three axes, they were programmed to seek out and respond to near and far objects. If a robot found something near by, it would try and interact with it via randomly determined mechanical gestures and a watery stream of sounds. The robot would also send a message to the other three robots (through a local network), informing them that it had found something of interest. This would cause all robots to look in the direction of the object, causing a kind of musical symphony to commence. If the object was somehow to close, or if nothing was found, they would recoil back into the safety of their ceiling panels.

With this relatively simple set of instructions the elevator robots were able to illicit innumerous reactions from their passengers. Some believed that the robots were watching them or trying to attack them in some way, while others became enamored with them, whistling and talking to them like one would to a pet bird. When one of the robots failed (as all robots eventually do), passengers reported it immediately to museum officials, feeling empathy for the hurt machine. Future robotic sculptures that I design will foster this tendency to assign anthropomorphic qualities to inanimate objects. Through this investigation I hope to arrive at more sophisticated and realistic artificial life simulations.


Video of "Elevator's Music" at the Tang Teaching Museum at Skidmore College in Saratoga Spring, NY

What can technology developers or scientists learn from digital artists like you? Is there any reason why they should pay more attention to what crazy artists are doing?

I like to think they should pay more attention. In this country there is a general undervaluing of fine art and art education. Art departments all over the nation are the first to suffer from severe budget cuts. The argument that art is not a "mission critical" subject has dominated the establishment for decades. The problem with this of course is that students become completely illiterate to the visual culture all around them. In engineering and science I think this becomes a handicap. The engineer or scientist that can beautifully communicate their findings will undoubtedly fair better on the world stage. Moreover, those engineers or scientists that are willing to experiment with ideas that seem pointless or ridiculous may arrive at discoveries, innovations, and conclusions that otherwise might have eluded them. Perhaps "crazy artists" do have something to teach, other then just being dismissed to be irrelevant or a waste of time.

What is your favorite gadget or bit of technology and why?

It would have to be my laptop. I basically live inside it (or through it?). That aside, I have to say that I am a huge space technology nerd. I read everything and anything about space. Spirit and Opportunity, the two rovers scooting along on mars, or Voyagers one and two, speeding out of the solar system at this very moment are like aphrodisiacs to me. In fact I have a number of art projects that I am just waiting to develop specifically to be put into zero-g environments. Hopefully by the time I am retiring, this will be a possibility! In classic nerd style however, I would first need to over come the crippling and ridiculous sea-sickness I suffer from, sometimes even on sea-side docks.

0nailllsjarh.jpg
Nail Jar, 2007

What are the common factors between your media art installations and your paintings? Or maybe they have nothing to do with one another?

Painting and drawing is something I have always done. It was my doorway into art and in many ways it keeps me balanced. Until recently, the subjects I painted came from the schools of dada or surrealism, seemingly from my subconscious. This all changed in my recent work. Without really knowing why, last summer I started tackling the subjects I was exploring in my electronic sculptures in the paintings. Painting allows me to quickly approach different angles or points of view within a subject, some of which would not be possible in media sculptures due to funding or physical limitations. It is also a way for me to quickly explore new ideas, some of which are now leaving the canvas surface and becoming sculptures.

0gzolinnenne.jpg
Gasoline, 2007

You are also developing an electronic art program at Union College in Schenectady, NY. Can you tell us what the highlights of the program are?

I was hired three years ago to help start an electronic art program at Union College. Our program is one of the few electronic arts initiatives that is jointly sponsored between the Computer Science and Visual Arts Departments. Drawing from aspects of The School of the Art Institute of Chicago and The Ohio State University's Art and Technology programs (both of which I graduated from), we have created a thorough course of study, covering topics in digital imaging, video, 3D modeling, physical computing, experimental computer programming, web-design, interactivity, and animation. We have worked hard to make the program as cross-disciplinary as possible, offering courses that computer science, fine-art, and students from other disciplines can benefit from. In many ways the program was a perfect fit at Union College, since it has a long tradition of combining world-renowned engineering within a equally solid liberal arts education.

Any upcoming project or event you could share with us?

There are a couple projects cooking. The most imminent is a real-time video series titled Plain Text. The series plays on the "infinite monkey theorem" which states that given an infinite amount of monkeys, typewriters, and time, the monkeys will type out any particularly text you choose. If one instructs the monkeys (or monkey simulators), to type the King James Bible one of them eventually will. Interestingly, this also includes all the text that you did not choose or any text that might ever be written.

I apply a version of this theorem to a series of short phrases that over an extended period of time cycle through every possible permutation of themselves. For example the phrase:

"You want _ _ _ _ _ _."

Starting right-to-left, like an odometer only with letters, all the blank spaces in the phrase sequentially cycle through every letter in the alphabet. By this, every word that is six characters long will eventually appear in the phrase above. Differing in theme, amount of blank spaces, and speed, each piece in the series has a different phrase displayed by itself on a large LCD screen.

0aapluggdinnn.jpgFor the PluggedIn Exhibition happening in Hudson, NY from May 17th - 30th, two of these phrases will be on display in the vestibules of the Mark McDonald store, along with one large phrase projected on the store's second floor windows.

Thanks Fernando!




Homo Ludens Ludens - Play in contemporary culture and society

Thursday 1 May 2008 @ 6:07 am

0aaludensbannner.jpgAs promised two days ago, here's more details about Homo Ludens Ludens, a new exhibition which reflects on the various roles fulfilled by play in our digital era. Homo Ludens Ludens opened on April 18 at LABoral the Center for Art and Industrial Creation which means that i was back in Gijon, Asturias, land of monster squids, rosy cheeks, deep-fried and vegetable-free diet, gorgeous landscapes and sidra thrown all over your favorite sneakers.

Homo Ludens Ludens is the last episode of a trilogy that LABoral is dedicating to the world of game. Following Gameworld and Playware, HLL explores play as a key element of today' s world, highlighting its necessity for our contemporary societies. There are more than 30 works on show, so you can expect several installments about Homo Ludens Ludens.

The title of the show, Homo Ludens Ludens , alludes to the taxonomy of human evolution. The human being used to be regarded as a Homo faber (man the smith or man the maker in latin) for the control they could exert on the environment through tools.

0ahomoludensludensnn.jpg
Image credit: LABoral/Enrique G. Cárdenas

In 1938, however, Dutch historian Johan Huizinga introduced the idea that man is also an Homo Ludens (a "playing man"), a man for whom amusements, humour and leisure played an important role in both culture and society. Philosopher Vilém Flusser went further. For him, we are living in a society which, instead of working, generates information by playing with a technical apparatus, implying a transition from the myth of the creator towards a player. Playing can therefore be regarded as an act of emancipation.

The exhibition speculates on the emergence of a Homo Ludens Ludens - the contemporary player of games.

0aabagateleconcretttt.jpg

Among the many installations and documentaries i was really looking forward to see at LABoral was Bagatelle Concrete which Martin Pichlmair had mentioned a while ago in an interview i had with him.

Martin teamed up with Viennese artist and researcher Fares Kayali to turn a pinball machine from the '70s into a musical instrument and, as he explained me at the time, The piece is a pinball machine that constructs music. It samples itself and manipulates those samples according to how you play pinball on it. We removed all competitive and all decorative elements of the pinball game and put digital electronics into this analogue electro-mechanical machine. While the gameplay is technically unaltered - all the bumpers and traps are still in place - the effect of playing is a composition instead of a highscore.

0abagatelleconcr.jpg
Image credit: LABoral/Enrique G. Cárdenas

The more successfully the player interacts with the machine, the more intense the accompanying soundtrack gets. The piece maintains the roughness of the electromechanical original game, mixing physical sounds happening on the playing field with manipulations of their recordings.

A post written by Nicolas Nova a few days ago brought to my mind what Martin told me in Gijon when i was complaining that that damn pinball was way too difficult to play for me. Apparently the artists had to dumb down the machine. They bought it on eBay, not knowing that the '70s model was manufactured at a time when pinballs were extremely popular and the models issued had thus to be quite high level to keep players interested.

0aafalminredeps.jpg
Image credit: LABoral/Enrique G. Cárdenas

Concrète references musique concrète and bagatelle alludes to the history of pinball games. Bagatelle was an ancestor of modern pinball. Created in France for King louis XVI, it looked like a narrowed billiard table. The aim of the game was to get 9 balls past pins (which act as obstacles) into holes.

0aleveleheadd.jpg

Julian Oliver is participating to the show with an improved version of levelHead, the 3D memory game became an instant youtube and blog hit the moment it hit the online turf. The installation which uses physical cubes as its only interface is totally engrossing and nerve-challenging. On screen it appears that each of the cube's faces contains a little room and each of them is logically connected with the others by doors. In one of these rooms there is a character and by tilting the cube the player directs this character from room to room in an effort to find the way out. Some doors lead nowhere and will send the character back to the room they started in. levelHead challenges the player's spatial memory. Each player has 120 seconds to find the exit of each cube and move the character to the next. There are three cubes (levels) in total and, the mnemonic traps become increasingly difficult to avoid as the player progresses.

Video:

The game refers to one of the earliest memory systems which consisted in constructing imaginary architectures (memory loci) designed specifically for the purpose of storing information such that it could be retrieved by 'walking through' the building in the mind.

Today, domestic printers, digital tagging systems, address books and journals (on and offline) do the storage and indexing of information in exterior locations like remote databases or local file systems. Similarly, navigating in the real world increasingly tends toward dependence on external media and locative technologies.

With levelHead, moving from one site to another produces an imaginary architecture and positions this memory architecture as the primary means of navigation. Only one side of the cube will reveal a room at any given time and so a memory of the last room - of the positions of entrances and exits, stairs and other features - is necessary to proceed logically to the next movement.

0aajulianetsescub.jpg
Image credit: LABoral/Enrique G. Cárdenas

The tangible interface aspect is integral to the function of recall. As the cube is turned by the hands in search of correctly adjoining rooms muscle-memory is engaged and, as such, aids the memory as a felt memory of patterns of turns: "that room is two turns to the left when this room is upside down".

0aamassagememem.jpg

With their Massage me jackets, Hannah Perner-Wilson & Mika Satomi allow massage to enter the video game realm. The jacket is the joystick. By massaging more or less vigourously the back of a volunteer you get to control a fighting avatar. I had fun playing both roles. Being the passive massaged one is extremely relaxing as the designers had spread and repeated the commands all over the back of the jacket, focusing on the areas most likely to beg for a good rub. Now remembering where to massage in order to have your avatar jump or kick requires some practice but playing randomly will not necessarily prevent you from winning the battle.

0aaalessandroroo.jpg
Massage Me session featuring Alessandro Ludovico, founder and editor of Neural magazine

I'm afraid the best piece of the exhibition for me was William Wegman's Two Dogs and Ball (Dogs Duet). Wegman has always been a favorite of mine (has someone else seen the Deodorant video? It shows him spraying his armpit with an aerosol deodorant until the can is empty, while giving a deadpan testimonial: "It feels real nice going on, and smells good, and keeps me dry all day.")

2dogsandaba.jpg

In Two Dogs and a Ball, Wegman's Weimaraner Man Ray and his companion are mesmerized by a tennis ball which moves off screen. Wegman explained that all he had to do to obtain the comic effect was to move a tennis ball around, off-camera, thus capturing the dogs' attention.

During the press conference, Laura Baigorri --one of the curators-- explained that Wegman's video has been selected as an example of how the avant-gardes of the 20th century had introduced an element of play in the artistic practice.

The video is on ubuweb.

0aima34crdi.jpg
Two Dogs and Ball (Dogs Duet) and Axel Stockburger's Tokyo Arcade Warriors - Shibuya. Image credit: LABoral/Enrique G. Cárdenas

My flickr set.

HOMO LUDENS LUDENS
runs at Laboral - Center for Art and Industrial Creation in Gijon, Spain (address and google map) until September 22, 2008.

Also part of the Homo Ludens Ludens exhibition: Art of War and El Burbujometro.




Encoded art works

Wednesday 16 April 2008 @ 4:18 am

The result of the elections in Italy (where i half live) is saddening me beyond words.

I cheered up a bit this morning when i discovered that tagr.tv has put the video of Casey Reas' talk at the University of Applied Arts in Vienna online. Last week i had the pleasure of attending Casey's lecture at the Node08 festival in Frankfurt. While his talk in Vienna focused on his own work, the Frankfurt audience was blissed with a wonderful presentation that made coding finally understandable to someone like me, was packed with references to wonderful artworks based on code subtleties and provided a glimpse into what his next book will be like. The creator (together with Ben Fry) of processing told me that it took them several years to come up with their Programming Handbook for Visual Designers and Artists, so don't expect the new opus to land on your bookshelf this month.

0aabitforromsj.jpg
Image bitforms gallery

I missed Paul Prudence's presentation which was apparently fabulous and if you're curious about Node08, Paul has started to write about the event on his blog. However i caught theverymany's very engaging presentation slash performance. I was so sick that day that i took almost no notes but i listened avidly and rescued this gem from their talk:

0aalighthive4.jpg

They worked with architect Alex Haw to develop LightHive, a delicate "luminous architectural surveillance" constellation made of some 1500 LEDs, positioned to recreate the location of every light source in the building of London's Architectural Association where it was installed last year. Each LED replicates the intensity, colour and direction of the real light sources. They switched on and off and changed in intensity according to light use throughout the school building.

Video. Images.

0aalighbite2.jpg

ps. if you're in Brussels over the coming weeks, come and check out Casey Reas' work at the Holy Fire exhibition curated by Domenico Quaranta and Yves Bernard, the director of iMAL.




Free Military Handbooks!

Sunday 30 March 2008 @ 11:25 am

Military Handbooks has announced the release of its latest 2008 FREE handbooks for military personnel. The response to these handbooks has been great.

These handbooks, written specifically for military service members, include a variety of information about pay, benefits, education and transitioning from the military.

To receive your own copies of these handbooks, simply go to our Web site - www.militaryhandbooks.com. Don’t forget to tell all of your military colleagues about these free handbooks too!2008 Military Handbooks - Now Available

- 2008 BASE INSTALLATION DIRECTORY (NEW!)

- 2008 U.S. MILITARY RETIRED HANDBOOK

- 2008 GETTING UNCLE SAM TO PAY FOR YOUR COLLEGE DEGREE

- 2008 BENEFITS FOR VETERANS AND DEPENDENTS HANDBOOK

- 2008 MILITARY CHILDREN’S SCHOLARSHIP HANDBOOK

2008 BASE INSTALLATION DIRECTORY (NEW!)

The Base Installation Directory, our newest handbook, provides contact information for every military installation in the United States. From information about military housing to the commissary to the base dental clinic, you’ll find the contact numbers and addresses you need in one easy to access guide.

2008 U.S. MILITARY RETIRED HANDBOOK

The United States Military Retired Handbook is designed to assist all U.S. Military personnel who have retired or who are planning to retire. This unique guide covers everything from the nuts and bolts of computing your Retirement Pay to the detailed explanations of retired military health care, TRICARE, Social Security, VA, SBP, taxes, insurance, travel, and survivor benefits.

2008 GETTING UNCLE SAM TO PAY FOR YOUR COLLEGE DEGREE

This guide, written for active duty military personnel, covers everything you need to know military education benefits: the G.I. Bill, Tuition Assistance, scholarships, veteran benefits, student aid, military-friendly schools, and tips on staying ahead of the curve.

2008 BENEFITS FOR VETERANS AND DEPENDENTS HANDBOOK

This complete benefits handbook covers: health care benefits, disability compensation, pension, vocational rehabilitation and employment, education and training, home loan guarantees, life insurance, burial benefits, survivor benefits, overseas benefits, workplace benefits, miscellaneous programs, and more.

2008 MILITARY CHILDREN’S SCHOLARSHIP HANDBOOK

A college degree has become the essential tool to unlock doors for future success. This handbook contains all the latest information about getting a college degree, including: types of higher education, resources for finding the right college, entrance exams, financial aid resources, paying for college, applying for federal student aid, Pell Grants, Direct and Federal Family Education Loans, and PLUS loans.

To reserve your own FREE copies of the 2008 Military Handbooks, please visit: http://www.militaryhandbooks.com.




Ant Farm retrospective in Sevilla

Saturday 29 March 2008 @ 10:18 am

The Centro Andaluz de Arte Contemporaneo in Sevilla is currently running an exhibition dedicated to Ant Farm, a group of experimental architects and critical artists active mostly in the '70s. The exhibition includes videos, models, original drawings, inflatables and all the quiet you can expect in a cultural center located inside a stunning monastry on the bank of the Guadalquivir River, the Monasterio de la Cartuja de Santa María de Las Cuevas.

0aaelmonasterrrioo.jpg
Monasterio de la Cartuja de Santa María de Las Cuevas

Founded in San Francisco in 1969 Ant Farm could be regarded today as a very effective mix between Archigram, the Rolling Stones and The Yes Men. Ant Farm embraced the latest technologies at the same time as they hit American culture on the head with their social and political comments and their highly critical (up to being in some cases destructive) approach to mass media. Their projects do not stop at the work of art itself, they also encompass the mass media rendering of that work of art.

All i knew about them was their rusty Cadillac Ranch installation which i do not like very much but the rest of their practice impressed me beyond words. I can't think of any artistic group playing a similarly brilliant, innovative and multidisciplinary work today. Here's a shortcut to their works:

0aaspacebusinesse.jpg
Ant Farm, Space Cowboy Meets Plastic Businessman, 1969. Performance at Alley Theater, Houston

Ant Farm deployed their conceptual world through videos, manifestos, spectacular performances and installations until 1978, when they disbanded following a studio fire. Most of the slide and video documentation was saved, but very little else survived.

0aafottopillli.jpg
50x50 Foot Pillow, used as a medical pavilion at the Rolling Stones free concert at Altamont in 1969

Ant Farm started their career as evangelists of inflatable structures. Cheap and easy to assemble, they challenged the American consumerism culture and fitted perfectly a nomadic, communal lifestyle, in total contrast with the Brutalist architecture prevalent in the United States during the 1960s.

0aantvan.jpg

In 1971, they took the road abroad their Media Van, a customised Chevrolet van turned into a mobile studio to share information and images with the public while they toured the country to give talks and organize public happenings. The van not only transported the material necessary to build their ICE 9 inflatables but its motor was also used to generate the energy indispensable to blow up the structure.

0aamediavann.jpg

In 1972 the group built in Texas the House of the Century, a ferro-cement weekend residence with organic shapes that remind the inflatable structure that Ant Farm had realized a few years earlier, in particular their ICE 9 prototype.

0houseofcentyr.jpg
House of the Century, 1972

Video showing what the House was like before its decay:

The Dolphin Embassy was a never realized sea station in Australia which engaged with interspecies communication using the new video technologies. The structure would sail with the help of a solar mechanism.

0adodldodl.jpg

In 1974, Ant Farm created their most famous pieces in Amarillo, Texas, Cadillac Ranch. They half-buried a row of used and junk Cadillac automobiles dating from 1949 to 1963, nose-first in the ground, at an angle corresponding to that of the Great Pyramid of Giza. To add to the outrage done to the iconic vehicle, the public is very welcome to graffiti the cars.

0agraficadilla.jpg
Image wikipedia

The installation was originally located in a wheat field, but was later moved 3 kilometers to the west, to a cow pasture in order to place it further from the limits of the growing city.

0aamediaburn11.jpg

A year later Ant Farm staged the performance Media Burn. Dressed as astronauts, they drove at full speed a 1959 Cadillac into a wall of burning television sets. Media Burn critiqued American ideals of heroics and technological superiority, and offered an affront to the television media who were the only one invited to attend the event.

Their video of the performance is styled after news coverage of a space launch, including melodramatic pre-stunt interviews with the artists and a speech by "JFK" (impersonated by Doug Hall).

0aaanbrfr.jpg

Short video and a 26 minute one.

Media Burn was not their first attack of the media, in 1972 they collaborated with the video collective Raindance to launch the guerrilla Top Value Television (TVTV) to provide alternative coverage of the political conventions of that year.

0aamediaburndrawg.jpg

Let's close the post with The Eternal Frame, a 1975 reenactment of the John F. Kennedy assassination. Part of it plays on America's obsession with the media, but the video demonstrates also that the sacred images of the assassination cannot be mocked. The work can be read as a commentary on the pervasive media culture in America, as it explores how the Kennedy assassination itself became a new type of media event.

Video:

More images.

The exhibition of Ant Farm's work is on view at the CAAC in Sevilla, Spain, until June 8, 2008.

Actar has just released Ant Farm - Living Archive 7. Felicity D. Scott has collected archival material to illustrate the early trajectory of the collective, including its architecture, inflatables, performance, multimedia, and video work.




«« Previous Posts